PGF Post-Mortem


Hey everyone, last week we gave you a summary of Perth Games Festival and our experience there. Just to keep you all updated here is a Post-Mortem so you all understand what went well, what went wrong and what we as a team felt we could have done differently! There will be another blog post coming this week as well! 

WHAT WENT WELL:

  • Promotion our game well though stickers and plush mascot
  • On theme booth design
  • Unity in team communication
  • Preparation prior to event and management during the event
  • Swift pack up and close of event
  • Consistent players on game
  • All roles were filled consistently
  • Quick execution of problem solving
  • Promotion of touch points including socials throughout event
  • Unique promotional material
  • Effective design choices including consistent style throughout poster, stickers, and business cards
  • Networking between other game developers and streamers
  • Responded well to unplanned interview
  • realistic in what was achievable

WHAT WENT WRONG:

  • Survey promotion
  • Computer failing to log on before event
  • Faulty keyboard that confused players for game bugs
  • Game took too long to play so there was slow player rotation

WHAT WE COULD HAVE DONE DIFFERENTLY

  • Better organisation of notes and colour coordination
  • Changed game scene for faster gameplay, leading to faster player rotation
  • More proactive with who plays our game

Get Crow Get It

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