PGF Post-Mortem
Crow Get It » Devlog
Hey everyone, last week we gave you a summary of Perth Games Festival and our experience there. Just to keep you all updated here is a Post-Mortem so you all understand what went well, what went wrong and what we as a team felt we could have done differently! There will be another blog post coming this week as well!
WHAT WENT WELL:
- Promotion our game well though stickers and plush mascot
- On theme booth design
- Unity in team communication
- Preparation prior to event and management during the event
- Swift pack up and close of event
- Consistent players on game
- All roles were filled consistently
- Quick execution of problem solving
- Promotion of touch points including socials throughout event
- Unique promotional material
- Effective design choices including consistent style throughout poster, stickers, and business cards
- Networking between other game developers and streamers
- Responded well to unplanned interview
- realistic in what was achievable
WHAT WENT WRONG:
- Survey promotion
- Computer failing to log on before event
- Faulty keyboard that confused players for game bugs
- Game took too long to play so there was slow player rotation
WHAT WE COULD HAVE DONE DIFFERENTLY
- Better organisation of notes and colour coordination
- Changed game scene for faster gameplay, leading to faster player rotation
- More proactive with who plays our game
Get Crow Get It
Crow Get It
Status | In development |
Author | Crow Get It |
Genre | Adventure |
Tags | 3D, crow |
More posts
- Almost There!Nov 29, 2023
- Getting to the EndNov 29, 2023
- Week 12 Recap!Oct 30, 2023
- Week 11 Recap!Oct 30, 2023
- Week 10 Recap!Oct 16, 2023
- Perth Games Festival Recap!Oct 08, 2023
- Week 6 Recap!Sep 18, 2023
- Week 5 Recap!Sep 09, 2023
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