Week 6 Recap!


Exciting Update on Crow Get It!  Hey there, Crow Get It fans! Shiona here. This week has been a whirlwind of progress for our team as we gear up for the PGF (Perth Games Festival) convention! As the Art Lead, I've been hard at work implementing player teleport code for the water parkour and crafting an awesome storyboard for our game trailer. Over to Zac, our Tech Lead and Producer, who's been working tirelessly on NPC yarn spinner code and quest item updates. The game's dialogue is now smoother than ever! Emily, our Design Lead, has been on fire finalizing the cave and meadow environments. Plus, she's made the lighting shift from outside to inside environments feel like pure magic! Our Marketing and Test Lead, Jacinta, has been doing an amazing job with creating an eye-catching game poster, and some intriguing social media teasers. With the PGF convention just around the corner, our team is pulling out all the stops to make Crow Get It. So, stay tuned for more updates, and don't forget to spread the word! Let's soar together, Crow Get It community! :Caw:

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